Top 5 Best Starship Weapons in No Man’s Sky
If you’re a fan of No Man’s Sky, you know that choosing the right weapons for your starship can make all the difference in a space battle. But with so many options available, it can be hard to decide which weapons are the best for your playstyle. Don’t worry, we’ve got you covered! In this guide, we’ll take a look at the top 5 starship weapons in No Man’s Sky and break down their strengths and weaknesses.
#1 Infraknife Accelerator
The Infraknife Accelerator is a high-speed weapon that can take down enemies quickly. While it requires manual aiming and overheats quickly, it rewards skilled pilots who can land hits accurately and manage the overheating. With proper upgrades, it can even penetrate through enemy shields and hulls. This weapon should always be included in your starship’s arsenal, no matter what other weapons you choose to equip.
#2 Photon Cannon
The Photon Cannon is the default weapon on all starships in No Man’s Sky, but don’t underestimate its power. It’s a balanced weapon that’s reliable in any situation, with good damage, range, and cooldown. Upgraded properly, it can be lethal against enemies.
#3 Phase Beam
The Phase Beam is a long-range laser that’s great for draining enemy shields while recharging your own. It’s highly recommended for its shield-recharging capabilities alone, which can save you in a tight spot. However, it doesn’t have any lock-on, so it requires some aiming skills to use effectively.
#4 Positron Ejector
The Positron Ejector is a shotgun-like weapon that excels at close range. It’s great for dogfights and has a fast cooldown when overheated. It can also lock onto enemies within range and deal increased damage when hitting them from behind. However, it has a very short range and requires some piloting skills to use effectively.
#5 Rocket Launcher
The Rocket Launcher is a powerful weapon that can deal high amounts of burst damage, but it requires skill to use effectively. It doesn’t have any guidance, so it must be aimed manually at your targets. While it can take out weaker ships in one hit, it’s difficult to hit enemy ships accurately.
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