Stray: Where to Find Outsiders in Cyberpunk Cat game?
Stray: Where to Find Outsiders in Cyberpunk Cat game?
With the aid of their drone friend B-12, players of the game Stray must solve numerous riddles. Players will encounter a variety of robots with distinct personalities and characters while solving these puzzles in the walled city. These robots have made their home in the walled city in the game’s world, which is devoid of human life, in order to deal with the threat posed by Zurks and Sentinels. The Outsiders that players would come across in the game are the most intriguing non-player characters (NPCs) rather than the Zurks or Sentinels.
Stray’s narrative revolves around outsiders the most. These robotic creatures wanted to escape the walled city and reach the surface. Only three of this group were successful in fulfilling their desire to leave the slums. But after that, no one knew where they were. Of these groups, Momo is the latest to entirely abandon the idea of rising to the surface.
These groups will be encountered by players as they advance through the game’s story. The cat that would run across these outsiders on the path back to rejoining the cat family also become one of the outsiders, affectionately known as the little outsider. The material in this article will give players more details about these outsiders, including where to find them.
Encountering Momo, Doc, Zbaltazar, and Clementine in Stray
Momo
Momo is the first outsider the players will encounter. After cats are no longer viewed as a threat, players will discover Momo in the slums, but to do so, they must present the Guardians with the outsider’s postcard. The Guardian will clarify that, despite the Outsiders group’s success, leaving the city is not conceivable. He will go on to say that, after giving up on leaving, only Momo is left in this group here.
Momo can be found in the slum district in a structure with an orange neon sign. The Guardian will indicate that location after he is done with his illustration. The player will then need to spin around and leap on boxes on the vending machine to the right in order to reach the top of that building. They have to evade a robot’s paint can while moving forward by hopping on AC vents and ledges.
When players enter the area, Momo, a robot with a sad face screen, is trying to fix the broken Transceiver. The last of the outsiders has given up trying to go to the surface because everyone else has departed and the broken machine is no longer functional. Players will receive a notebook after Momo claims that the idea of leaving will no longer be successful.
The Slums contain all of the outsiders’ notebooks. Gamers can discover these journals and tell Momo about them to bring that robot’s spirit back to life. In the event that they bring back another Outsider, Doc, Momo will throw the cat into the sewer.
Doc
The Zurks can be destroyed by this machine’s powerful light, which was developed by the scientist who made the Defluxor. When they get to the chapter “Dead End,” they will run upon this Outsider. The cat would be squeezing through a throng of Zurk on its approach to Doc.
Being able to return to The Slums will excite Doc, who will be delighted to learn this. Seamus, Doc’s son, is still waiting for him in The Slum, so he will be anxious to get back there.
Zbaltazar
Antvillage will be the next location for players to find another Outsider. Zbaltazar is located in chapter 9 of the game. Antvillage is a visual treat for players like the other parts of the game. Gamers can explore this beautifully designed vertical settlement which showcases various classes of the society and yearning when facing hardship and pain.
The cat will have to climb ladders and pipes to get to the Zbaltazar which is on the top of the structure. Gamers will find them sitting in front of various TV screens and meditating peacefully.
When the cat approaches the meditating Zbaltazar he will wake up, he will tell players that if they want to get in touch with Clementine they need to get to Midtown. To help players further he will provide them with a picture of Clementine with an address on the back.
Clementine
Clementine is the final Outsider that players will be encountering in the Stray and this meeting with Clementine will unlock a lot of exciting action sequences in the game. The cat will be involved with Clementine in stealing an Atomic battery they need to reach the surface but their confidante will betray them. Breaking out of jail and sacrificing for the greater good all will be happening in this part of the game.
Gamers have to go to the housing area of Midtown if they are trying to find Clementine. Making their way to Midtown players have to get to the third floor and find the door with five dots. This information about the floor and door number had been given at the back of the picture provided by Zbaltazar. Players have to jump through a window to get inside door number 5.
Details about two upcoming chapters wouldn’t be provided much to not spoil the fun. The cat will be in jail with clementine and try to break out of it. The latter will lead the pursuing Sentinels away after giving subway keys and gamers will be using this chance to escape.
Also Read: How to Play Stray: the Cyberpunk Cat Game for free on PS4 and PS5?