How to Open the Safe in The Slums in Stray?
How to Open the Safe in The Slums in Stray?
The cyberpunk cat game Stray has received a tonne of praise from the media and critics. The game has finally been released and is making its way into player devices. Fans adore the feline protagonist as she faces a variety of fresh difficulties in the cyberpunk future city.
As everyone is aware, the game centers on a cat that is separated from its family and unluckily wanders into a robotic underground world that serves as the players’ play area. To finish Stray’s plot, players must join the cat with its family with the aid of robots while helping them in their struggles as well.
Since players must only fulfill one objective after another, the game does not feature any different modes. As a result, players can participate in the Stray cyberpunk cat game’s side missions. Users can try some collectibles with these tasks, get different rewards via it, and learn more about the game, which is also a fun way to pass some time. Opening the Safe in the slums of the Stray, which also gives several other collectible side-missions, is one of the side objectives.
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Stray’s Safe-Cracking Mission Provide Reward
After completing the Dead City and The Flat missions, Players will finally reach the fourth chapter in Stray where they will open The Slums. The Slums will provide players with their first robot settlement mission.
The Slums will open with a scene where robots are running back and forth in fear of the feline protagonist. After the brief cut scene, Players can explore the Slums and complete the Safe Cracking mission.
The safe is located to the left of where the Guardian is standing. A warm golden glow illuminates the area in front of you. The street musician, known as Mozarque, is seated there and is waiting for the cat to hand him music sheets so he may play. After crossing them, turn left into a tiny, dark alley.
When they are far enough down the alley, players will see the safe and have the choice to interact with it and grab the item. On a piece of pink paper that has been stuck to the safe, there is an unreadable inscription that reads, “Safe’s mysterious password.” Now, players must present it to any robot, who will respond that “It’s a very old binary code you have here, only a real geek can read this.”
The “real geek” is Elliot, thus gamers need to look for him. Players are directed to various destinations on the map by signposts in The Slums. To go to Elliot’s apartment, one must return to the Guardian and then turn left to return to where they were at the beginning of the chapter by going down the staircase.
Quick left and right turns will be made in the lane. Players find a door on their right with varied schematics and designs when they take the final turn. To open the door from the inside, scratch it now with your paws. Players must talk to Elliot after entering the house and reveal the secret password to him.
Elliot will now decipher the mysterious code and provide the Dufer Bar’s address as the password’s location. Following that, players must return to the Guardian and take a short right turn. After a short distance, players will encounter the Dufer Bar on their right side. Players will see some robots and the bartender when they enter the place.
On the wall behind the counter, there is a painting that can be interacted with by players. In front of the painting, players must climb up the counter and move to the far left corner. After that, scratch the painting to remove it and you’ll see “1283” written on the wall as the code to open the safe. Players must enter the code to open the safe to retrieve the eighth music sheet. Finally, hand Mozarque the music sheet.
Players must interact with the title that reads “Unreadable Sheet Music” to play the sheet after delivering it to Mozarque. Players must lie down on the bundle and sleep next to the Mozarque to finish the mission.
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